Statecraft is an international relations simulator game online.
During this last semester of my Honors International Relations class, we spent nine weeks running this game so we could learn valuable lessons about employing various theories of IR. (Apparently, if you take the non-Honors version of this class, you do not get to play Statecraft. So yay, us.) At the beginning of the game, we took a little online quiz and either the game (or our prof) grouped us up based on the results and assigned us countries. We got to name them and decide what their "attributes" and forms of government would be. These last two decisions would determine a lot about what our countries would be capable of and how they would behave (toward each other and internally, but mostly internally) within the game. Different governmental types and attributes got different "powers" for example - if you're in a military dictatorship or totalitarian government, you can suppress rioting and complaints by your citizens, but democracies have to let that shit happen. Every turn. Either the environmentalists or capitalists were mad at us every stinking turn. But I'm getting ahead of myself.
As soon as the process began, I had this premonition about getting teamed up with this guy, he of the condescension, evangelism, and wild theories about gay people. And of course, I did, because that was the option I would hate the most and since I owe the universe money, it's pissed at me and fucks with me sometimes. The only ameliorating factor was that we got a third person who could balance us out when we inevitably fought about crap. And then she dropped the class, about two weeks after we made her the President. Before this, we managed to name our country "Freedonia," after the country in Duck Soup. This would represent the last thing I would get my way on without fighting about it. We decided jointly to be a democracy, and there was some serious compromise on our "attributes." Once President Lindsey ditched us, my co-leader (we'll call him "Mike") and I fought for a couple of months. It was great. I really enjoyed the continuous arguing about nothing. It's my fave.
At this point, if you've had a real conversation with me in the past few months, you can probably quit reading, inasmuch as you've heard me rant about this situation in person. Especially my wife, who's had to hear about it so much the word "Statecraft" now induces uncontrollable vomiting. It's handy for when she swallows poisons and bad fish, though.
Co-President Mouthraspy and I first clashed on how to run our country. He wanted our long game to be instant war (due to our strong military and depth of resources) and seizure of other people's riches, particularly from the Sapphire Island which has them in excess. His great vision of the world was us sitting around on a throne of skulls with a giant military behind us while a Shermanesque landscape blackened the skies with smoke from burning capital cities. I mean, you know: in my opinion. One of my first acts was to co-author a laissez-faire treaty with one of the Zachs from Ionia regarding the Sapphire Island, as attacking them was a 100% guarantee for activating a group - The Sword of Amaru - that would turn terrorist if fucked with. This group would plague the world so one country could take their shit - a Tragedy of the Commons if ever there was one. So we moved to prevent it. This frustrated Mike in the same way that repeatedly banging one's genitals against iron can frustrate you.
Next was freeing the slaves. That's right, slaves. Statecraft the Game gifted us slaves as a hereditary condition we would have to resolve. Now if you can find Freedonia on the map up there, way off to the West are the Orion Mountains. They were populated by people indigenous to W.A.R., the ironically pacifist country next door. Named W.A.R. The people of the Orion Mountains were enslaved to us, producing 1000 Gold per turn. They were also morally fueling the outraged action of the Orion Liberation Front, a terrorist group attacking us for having their people as slaves. Mike was against ceding the zone, the mountains, the resources and the city within it just to free people and eradicate a terrorist threat. While he built our military, I negotiated a treaty in the UN to get all of the other countries to pay into us resources after we liberated the mountains. After a month of fighting, I got my way on this, too. I AM Abraham Lincoln. Respect the beard.
We argued - Dr. Strangelove-style - about war. LIke, three times a week. Mike thought that because we had this grand and glorious military, that it would be a crying shame to go the whole game without starting a nice, pretty war - despite the fact that numerous points would be subtracted from us and everyone else at the end, and due to our military focus, this would put other countries in a better position for winning the game. The mountain/emancipation treaty had non-aggression language written into it, which scuttled his chance to have a big war, and he's pretty much hated me ever since for that. I subverted state anarchy, and don't think he cared for that. I don't care for writing treaties, but it was worth it. Maybe. I don't know.
By this point, Mike had alienated three of the other countries' leaders on the grounds that they found him "slimy, like a used car salesman." He's actually a realtor, so not much difference there. People also found him weird, sexist and gross. He's an arm-touching space invader who calls people "brother" and doesn't listen when others are talking. His eyes float like those of people on coke. It was decidedly unusual for me to be the diplomatic and reasonable one of the two of us. Digest that for a moment. I really didn't expect that, and had set myself up as Director of Central Intelligence at the beginning of the game, letting Mike be UN Rep so that I wouldn't have to negotiate with people. This turned out to be a mistake that would be slowly rectified as I just started dealing evenly and directly with people inside and outside the game. People like that, that whole not being lied to thing. Just saying.
As I write this, we're in our last turn, and Mike's last ditch effort to build some kind of legacy seems to have failed. I'm hoping he pulls it off before Thursday. I didn't even talk about the pirates or Globe of Frost, because neither of them was my thing, but they were interesting bits of the game. I'm very glad this game is over, and have made some pretty good friends outside of my country as we played. I enjoyed (at first) writing treaties and memos, and backroom negotiations with folks working towards real ends. Sort of. I did not enjoy some of the nuts and bolts of Statecraft (though their tech support is awesome and super-fast), and would very much have liked not having a sphincter for a teammate.
I think that would have been fun.
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